Interactive+Learning+Systems

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This video, produced by doctoral students at IUP, shows an example of how Second Life can be used in education. Second life is a MUVE (multi-user virtual environment) and would be considered an immersive learning system.

**Motivating 21 st Century Students to Achieve: Is Serious Gaming the Solution?**
This literature review provides information regarding research into the use of serious games in academia.



=**3D Programming for Students**=

**Alice, a free educational software that teaches students computer programming in a 3D environment**

 * Scratch, create and share your own interactive stories, games, etc.**


 * Edu - xtranormal: If you can type, you can make movies**